Alex
Turn 0 of 10
Ten Turns
Impossible characters. Ten messages to win.
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Alex is 23, sharp, and allergic to office culture. You have ten messages to convince her to take a 9-to-5 corporate job — for reasons she actually believes in. There's no magic line: listen, work out what really drives her, and make it make sense.
Generic pep talks bounce right off her, and what drives Alex changes from game to game — read her reactions. Talk down to her and she'll end it early.
You have exactly 10 messages. Disrespect her twice and she walks out.
Alex
Turn 0 of 10
Would you play another character?
Thanks — that really helps.