Ten Turns

Convince a Dragon to Buy Car Insurance

Impossible characters. Ten messages to win.

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Grimbold owns a roadster, and you have ten messages to sell him car insurance — your way. There's no script to follow: a clever idea, a personal touch, or a straight pitch might all work. Figure out what actually reaches him.

Grimbold doesn't care about a memorized policy — he cares whether you're actually talking TO him. Read his reactions and adjust.

You have exactly 10 messages to close the deal. Choose them well.

Grimbold

Grimbold

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